﻿namespace UnrealSharpWeaver;

[Flags]
public enum EFunctionFlags : ulong
{
    None = 0x00000000,
    Final = 0x00000001,
    RequiredAPI = 0x00000002,
    BlueprintAuthorityOnly = 0x00000004,
    BlueprintCosmetic = 0x00000008,
    Net = 0x00000040,
    NetReliable = 0x00000080,
    NetRequest = 0x00000100,
    Exec = 0x00000200,
    Native = 0x00000400,
    Event = 0x00000800,
    NetResponse = 0x00001000,
    Static = 0x00002000,
    NetMulticast = 0x00004000,
    MulticastDelegate = 0x00010000,
    Public = 0x00020000,
    Private = 0x00040000,
    Protected = 0x00080000,
    Delegate = 0x00100000,
    NetServer = 0x00200000,
    HasOutParms = 0x00400000,
    HasDefaults = 0x00800000,
    NetClient = 0x01000000,
    DLLImport = 0x02000000,
    BlueprintCallable = 0x04000000,
    BlueprintNativeEvent = 0x08000000,
    BlueprintPure = 0x10000000,
    EditorOnly = 0x20000000,
    Const = 0x40000000,
    NetValidate = 0x80000000,
};